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Rules Summary

START/STOP GAME RULES
HITTING AND BASERUNNING RULES
PITCHING RULES

FARM RULES
SAFETY
TEE-BALL RULES

Little League rules are not the same as the rules followed by the Dodgers and the Angels (Major League Baseball rules). The Little League rulebook is more than 100 pages long! We have summarized the most common questions. Please consult this section during the year as you have questions about why a particular call was made by the umpire or a particular decision was made by the manager. And, remember that rule #1 is good sportsmanship!

RULES TO START AND STOP THE GAME

1. FARM teams play with 10 players; the tenth player is an extra outfielder. A game may begin with fewer than nine players; if the defensive team has fewer than eight players, the offensive team should lend them enough players so that eight or nine players are in the field. Farm is a non-competitive league and there are no forfeits. MINOR games cannot begin with fewer than nine players, but teams can and should invite a player from the farm division to play on their team and avoid forfeit. MAJOR teams must have nine of their own players or the game is forfeited.

2. All players must bat in each game and play a minimum of six defensive outs. PALL uses the continuous batting order and all players bat in their respective positions throughout the game. If a player has batted and played six consecutive defensive outs, a substitute can be brought in to replace them. When the substitute has played six consecutive defensive outs and has batted once, the starter may re-enter the game in any spot in the batting order.

3. In FARM and MINOR divisions, if a half-inning end because of the imposition of the five-run limit and a player on the defense has played for the entire half-inning, that player will be considered to have participated for three consecutive outs for the purpose of this rule. However, if the player has not played on defense for the entire inning, that player will be credited only as having played for the number of outs that occurred while the player was used defensively.

4. MAJOR games have no time limit. MINOR and FARM games do have time limits. There is a time limit after which no new inning may begin, and there is a “game over” time limit after which the game may not continue. After four innings of play have been completed the game is an official game. When a game is ended by the umpire due to time limits, darkness, or inclement weather and not enough innings have been completed to make the game official, the game should be resumed where it left off when the teams are next scheduled to play. When a game is called and is an official game but an inning has not been completed, the score reverts back to the score at the end of the previous inning. When the visiting team ties or takes the lead in the uncompleted inning and the game is called, it should be resumed at that point when the teams next meet.

5. If after four innings at bat a team trails by ten or more runs, the game is ended.

HITTING AND BASERUNNING RULES

1. The strike zone is defined as the area over the plate between the batter’s armpits and the top of his knees while the batter is in a natural stance. A natural stance is the batter’s usual stance while he swings at the ball.

2. The baserunner may not leave the base until the ball has reached the batter. Stolen base attempts are allowed in MINORS and MAJORS but not in FARM.

3. Interference is called when a runner hinders the ability of a defensive player to field the ball. Generally the batter is called out and the runners return to the bases they started from.

4. Obstruction occurs when a defender blocks either the base or the baseline when not in possession of the ball. The runner is safe and other runners are awarded the bases the umpire feels they would have reached on the play.

5. At Hamilton Park, a ball is considered in play if it does not go into the dugout or cross an imaginary line from the entry of the dugout all the way to the outfield fence. If a thrown ball hits the dugout fence and does not go past that imaginary line, it is considered in play and the runners are allowed to advance at their own risk. If a batted ball goes past that imaginary line, it is out of play and is a foul ball. If a thrown ball goes past that imaginary line, it is also considered out of play and base runners are allowed to advance two bases, the base they are going to and one more base. It is solely at the discretion of the umpire to call the ball out of play.

6. The infield fly rule occurs where there are runners on first and second or the bases are loaded with less than two outs. If a ball can be caught by a player in the infield in fair territory with ordinary effort, the batter is called out and runners may advance at their own risk. The infield fly rule can only be called by the umpire and does not apply to bunted balls or foul balls. There is no infield fly rule in FARM.

7. When a team in MINORS or FARM scores five runs in an inning, the half inning is concluded.

PITCHING RULES

1. Managers may visit the pitcher on the mound. On the third trip to the mound with the same pitcher in any inning, the pitcher must be removed. The pitcher also must be removed when the manager visits the same pitcher on the fourth trip to the mound in any game.

2. There are new rules regarding pitch counts for 2008. 11 and 12 year old pitchers are allowed to throw 85 pitches per game. 9 and 10 year old pitchers are allowed to throw 75 pitches in a game. 7 and 8 year olds are allowed to throw 50 pitches in a game. If they have thrown a pitch to a batter and then reach the maximum number of allowable pitches, the pitcher is allowed to continue until that batter's at-bat is completed.

3. Pitchers league age 12 and under must adhere to the following rest requirements:
• If a player pitches 61 or more pitches in a day, 4 calendar days of rest must be observed.
• If a player pitches 41-60 pitches in a day, 3 calendar days of rest must be observed.
• If a player pitches 21-40 pitches in a day, 2 calendar days of rest must be observed.
• If a player pitches 1-20 pitches in a day, zero (0) calendar days of rest must be observed.

4. If a player has thrown 41 pitches to a batter, he is ineligible to play the catcher position for the remainder of the day.

5. A player may not pitch in more than one game in a day.

FARM RULES
1. Farm is considered a non-competitive league and no standings are posted. At the end of the regular season, all teams participate in the farm tournament, with opponents decided by blind draw. There is no “champion” in farm; the winner is the “tournament champion.”

2. No bunts or stolen bases are allowed in farm.

3. Farm games are played with ten players on the field, the tenth player serving as a fourth outfielder. Farm teams can take the field with as few as eight players and should borrow a player from the offensive team if fewer than eight players are present.

4. There are no walks in farm. In the event that the count reaches four balls on the hitter, the coach of the offensive team then pitches to the batter. The pitcher from the defensive team should stand three feet from the pitching rubber to the left or right. The number of strikes the hitter has accumulated before the offensive coach takes the mound carries over. If the hitter has not either struck out or put the ball in play by the fourth pitch from the offensive coach, he is declared out.

5. If a batter is hit by a pitch thrown by the pitcher, it is considered a walk. It is at the manager’s discretion to decide whether to award the batter first base or to have the batter remain at bat. If the manager chooses to have the batter remain at bat, rule #4 applies at that point. The batter does not automatically take 1st base if the batter chooses to continue batting.


©2009 PALL

 

SAFETY
1. Cleats must be worn on the field of play by all players. No tennis shoes. Cleats cannot be metal.

2. There shall be no eating or gum chewing on the fields or in the dugouts during a game.

3. Casts cannot be worn on the field of play at any time during a game. This rule applies to players, managers, and coaches. Persons wearing casts must remain in the dugout throughout the game.

TEE-BALL
Philosophy:
PALL tee-ball is designed to give kids their first exposure to the basic rules, strategies, and skills of the game of baseball. It is intended to be safe, low-pressure, educational, and a developmental team sports experience for every player. Most of all, it is meant to be FUN!

Equipment
Team equipment bag contains approximately 6 helmets, 2 bats, 1 tee, 1 catchers' chest protector, 1 catchers' mask with helmet, 1-2 dozen tee-balls, and a first aid kit. The manager is responsible for returning all equipment at the end of the season, will be charged for any missing equipment, and will not receive his/her team's trophies. Damaged equipment should be turned in to the PALL equipment manager for replacement.

• Each player needs:
• Team cap and T-shirt (provided by PALL; player keeps)
• Baseball pants (white), belt, and socks (white with colored stripe) required, undershirt recommended (for cool days; white with colored sleeves). Manager chooses belt/sock stripe/sleeve color to go with T shirt.
• Shoes (cleats highly recommended; no metal; soccer OK)
• Glove (leather recommended)
• Tee-ball (for practice at home) Location of Games
• Hamilton Park, diamonds 3 (primary) and 2 Duration of Games
• 3 full innings. No new inning (top of inning) may start after 1 1/2 hours from game time.

Home/Visitor Responsibility
• Visiting team bats first and uses the first base dugout. • Home team bats second and uses the third base dugout.
• Home team is responsible for providing the batting tee and game balls.
• Home team is responsible for putting out the bases (if first game of day) and putting away the bases, replacing the peg covers, and ensuring the storage bin is locked (if last game of day).

Scoring and Umpiring
• There is no score in tee-ball; both teams win. There should be absolutely no scorekeeping of any kind by the managers, coaches, players, or parents/spectators; likewise, no discussion of who is “winning” or “losing.” Managers/coaches should immediately discourage any such conversations by anyone. The kids must be made aware, from the start and reinforced throughout, that in tee-ball there is no winner and no loser, that both teams are the winners, and that the goal is simply to do their best, have fun, and be good sports. This is a major part of the tee-ball manager's sportsmanship responsibilities.
• Managers/coaches of both teams do the umpiring collectively.

Concepts to Teach/Learn
• Hitting: off tee and later, pitched ball; don't throw bat
• Running: through first base; advancing to next base
• Catching/fielding: using two hands; ground balls; force outs
• Throwing: stepping, arm motion, accuracy
• How the game works

How to Play

Batting Team
• All players present bat each inning, in the same order every inning, regardless of the number of outs made or the number of runs scored.
• All batters and runners must wear a helmet at all times.
• There are no strikeouts. The batter remains “up” until he/she hits the ball farther than 10-15 feet in fair territory.
• The batter and runners should generally advance just one base at a time, especially at the start of the season. Later on, two bases may be appropriate on a ball hit into the outfield.
However, the last batter of each inning (and the runners on base ahead of him/her) goes all the way around to home plate unless put out along the way. The batting team coach announces “last batter” when that child comes to the plate so everyone is aware of the situation. Managers need to make sure all their players get to bat last in the order at least once during the season so as to be able to enjoy this “perk.”
• If the batter or a runner is put out at any time, he/she is truly out and must return to the dugout.
• There is no leading off or base stealing. Runners may not leave the base until the ball is hit.
• There is no deliberate “bunting.” The batter should take a full swing.
• Coaches may place the ball on the tee but may not physically help the batter swing.
• At the start of the season, coaches may be deployed at each of the bases. Midway through, the second base coach should be eliminated.
• Midway through the season, coaches will start pitching (underhand or overhand soft toss) to those batters who are ready and/or willing to hit a pitched ball. The number of pitches per at-bat will be kept within reason (4-6) before the ball is placed on the tee to complete the at-bat, if necessary. Again, there will be no strikeouts.

Fielding Team
• All players present play a position in the field each inning.
• Each player shall be given the opportunity to play every position throughout the season. However, a player shall never be made to play a position that he/she doesn't want to.
• All fielders must wear a glove.
• Fielders shall be deployed as follows: 7 in the infield (catcher, “pitcher,” first base, second base, “up the middle,” shortstop, third base), the rest in the outfield. Only 1 “pitcher,” who must be positioned at or around the front rubber, and no more than 7 infielders total (including pitcher and catcher). Outfielders must be on the grass before the ball is hit.
• Each player should play a different position every inning.
• Defensive coaches may coach from anywhere in fair territory, but may not touch any ball or player while the ball is in play. There should be no more than 3-4 coaches in the field.

After the Game
The players and coaches gather to cheer the other team, then the two teams line up and shake hands/high-five. Managers should ensure good sportsmanship here, and parents/spectators are encouraged to join this process as well to reinforce the importance of good sportsmanship. Snacks are distributed after this process.

 

 

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